I had started down the road of redoing the covers of the games
I featured in my recent The Industrious Rabbit post about
Nintendo Entertainment System Memory Management Controllers,
The NES: Cartridge Constraints,
but decided to switch instead to the memory magician acting out the game using balloon props instead.
I did manage to finish one that came out pretty great, and it’s a rework
of the cover of the game Arkista’s Ring. Enjoy!
These are some characters built for a Root RPG campaign that I’ve been
running for quite a while. I’m sure that I’ve referred to their existence while
playing actual board games of Root. This post is for the
Root Fan Art
contest, and this is just a small sample of the art I’ve built over the past year.
These pieces just happen to be the best. Hashtag RootFanArt. Enjoy!



I’ve been doing some blog posts on
The Industrious Rabbit
on how older computers
manage their memory, and with some of the research I’ve been doing into the
NES and the Amiga, I’ve wanted to mess around with a fantasy console platform.
I decided to get into messing with TIC-80.
I had wanted to experiment with
PICO-8,
but I also wanted Android export and wanted to support an open source
project as well.
I decided for my first project to try a few things:
- Import an image
- Do scanline palette changing
- Write an audio track
- Do a stupid text thing
Here’s some things I learned:
- Image importing is
.gif
only. The colors in the image when you import
them will match the built in game’s palette as best as possible.
Which means that, if you have a 4 color GIF, color 0 in the GIF may not become
color 0 in the imported sprite.
- In the music editor, the tracks are the individual tunes,
the rows dictate the length of each frame in the track, and a frame is a
collection of notes, kind of like a group of measures.
- You’ll need to put rests inbetween notes to get notes to turn on and off.
I’m now maintaining the Sandstorm App Store version
of DokuWiki, a nice, lightweight wiki webapp.
I use DokuWiki along with Wekan to organize my comic and animation
projects. Both
The Wizard and The Metalsmith
and
The Industrious Rabbit
have a combo of DokuWiki for scripts,
marketing details, links/reference material, and other long-form text
content, and Wekan is my big ol’ kanban board for managing work.
Since the original DokiWiki was a few years out of date, and a lot has changed
both in DokuWiki and the PHP world in general, the app’s going to be updated
slowly to the latest revision, so those folks with plugins installed that
may fail on newer DokuWikis have time to get that resolved before new
versions come along. Check the GitHub Repo
for more information on that process, and if you have PRs/questions/etc.
I want to take over a Sandstorm app! How do?
So you have a favorite app you want to start maintaining, and it
might even be one of mine if I decide to stop maintaining Hugo or
DokuWiki. How do you take it over? Well, here’s the process I went through with
taking over Hugo and DokuWiki. This is current as of July 2020.
- You’ll need a Keybase account. Depending on what Zoom does with Keybase,
this info may become out of date.
- Install Vagrant and
vagrant-spk
.
- Get the project running locally, in its current state and at the version
matching what’s in the App Store. Depending on the quality of the
project’s repository and the project itself, this may be very easy or
very hard. This might
also require a lot of internet searching, lots of machine provisioning
and reprovisioning using Vagrant, learning how to log debug output to
stdout and stderr from whatever services encompass the app, and
poking around a running grain using
vagrant-spk enter-grain
.
Unless something is truly broken, this is not the time to fix up
minor annoyances.
- Export this unupdated app to a
.pkg
file via vagrant-spk pack
.
You’ll have to do the GPG and Keybase dance to be able to sign the package,
so create a GPG key
if you don’t already have one. Commit and push a new branch with this set of
modifications so you can roll back to this state easily.
- Upgrade the app. Depending on the application, this may involve a small
upgrade at first, or may involve going straight to the latest version.
I went to the latest version with Hugo and added a note about breaking
changes in the admin area of the app as well as on the app’s app store
page. With DokuWiki, I planned a set of smaller upgrades,
taking a few weeks to get up to the latest version, since DokuWiki
is a much more complicated piece of software to upgrade than Hugo.
- Get the updated app running correctly, and export it
to a different
.pkg
file via vagrant-spk pack
.
- Create a fake Sandstorm project that doesn’t have an app
associated with it using
vagrant-spk init
in an empty folder.
Install the unupdated app via direct upload of the .pkg
file
into this fake project and make sure it works correctly, spawning
whatever grains you need to for testing. You do not need to use
vagrant-spk dev
for this part. Starting the VM gives you a
sandboxed Sandstorm to mess with without doing anything else.
- Upload the updated app
.pkg
and upgrade your test grains in this VM.
Make sure a grain upgrade works correctly.
- If the original repo has a message about looking for a new maintainer,
try asking there if they want to turn it over to you. Otherwise,
head to the
sandstorm-dev
mailing list
and state your intent to take over maintenance.
- You’ll eventually be given a keyfile to
cat
onto your Sandstorm
keyring. Do just that: cat < provided-key >> ~/.sandstorm/sandstorm-keyring
.
Ensure the app ID for the original app shows up with vagrant-spk listkeys
.
Back up your keyring before doing the cat
just in case!
- Publish your app to the app store and wait for feedback. Depending
on the level of changes, it can be a while to get feedback and
to get the updated app to the quality level it needs to be at.
- After your app has made it onto the store and you’ve successfully
done a release or two, consider automating the upgrade process as
much as you can, where you can, to reduce the friction of
putting out new releases. I do this with
hugo-sandstorm
and
dokuwiki-sandstorm
.
- Wherever you’re hosting the repo, ensure you can get feedback from
users, and, more importantly, code from contributors.
- Once you have a few releases out, and can maintain a release schedule,
then worry about fixing minor annoyances or edge case bugs.
Remember, you’re spending your free time on this, so choose
wisely what you work on, and ask for help when possible!
- If you ever decide to give up maintenance, let
sandstorm-dev
know,
put a notice on the README
for the repository, and (optionally)
make the repo read-only so that no new issues can be posted.
If someone else wants to take it over, they can fork it and repeat
this very process!
Some of these instructions are specific for Linux. All of them are the process
I need to remember to walk through to get the pen working correctly. I also
have 8 rechargeable AAAA batteries and two Pen Pros.
- Does the docked pen work? The docked pen is too uncomfortable to use for
long-term drawing and it’s only for testing at this point.
- If no, check
dmesg
for kfifo
events.
- If
kfifo
events, sudo rmmod wacom; sudo modprobe wacom
- Does the Pen Pro work on another ThinkPad? I have two Yogas: a personal one
and one for work.
- If yes, try restarting the one the pen does not work on.
- Try all batteries in the first Pen Pro.
- Remove the existing battery.
- Put the new battery in but don’t screw the cap on all the way.
- Hold the pen tip up to the screen.
- Slowly screw the top on, then unscrew it.
- If you see the mouse moving, congrats, you got it.
- If not try a new battery.
- Try all batteries in the other Pen Pro.
- If no batteries work in any Pen Pro, recharge all the batteries and try again.
- If they still don’t work, clean the screw threads in the caps of the pens
with alcohol and try again.
- If they still don’t work, add conductive thread to the cap to increase the
contact area, though I don’t know how much that helps now that I’ve had that
setup for about a year now.
I really hate needing styluses that take or contain batteries. Older Wacoms
(and Samsung S-Pens) were fine without them. :/ And I hate the idea of buying
a bunch of AAAA alkaline batteries and throwing them away just to draw.